We are currently learning some clever persuasive devices to include in our writing. We have explored rhetorical questions, exaggeration and rule of three so far. The students will be writing their final persuasive text on this thought provoking question:
Does punishment influence behaviour?
As a school which does not have punishments or rewards, I am very interested to read the students responses to this. When we discuss this as a class most students respond to this question at a societal level, believing that 'yes' we do need punishments to influence people. However, at a personal level they feel they do not require punishments in order to do the right thing! Did punishment influence the main character, Stanley- well we just have to keep reading to find out!
Camp Green Lake is the setting for the novel Holes, so we decided to create a model of the camp. It has been a challenge working collaboratively, solving problems, making measurements, considering scale and sourcing appropriate materials. We finished them this week, finally!
The next step is to guide our Sphero around the Camp visit the landmarks and perform some light functions, sound effects and maybe even recorded voices.
This week we had a practice navigating Sphero around a maze. It looks easy but it is quite a lot of coding behind the scenes.
The coding is basically a set of instructions for Sphero to follow- how fast, how slow, when to stop, when to turn and perhaps even which angle to turn at.
It's such a rich learning experience including maths knowledge, technology knowledge and skills and working together to problem solve.
What pleased me was the students going outside their comfort zone even with their maze design. Many included angles and corners which took time to navigate through.
The next step is to guide our Sphero around the Camp visit the landmarks and perform some light functions, sound effects and maybe even recorded voices.
This week we had a practice navigating Sphero around a maze. It looks easy but it is quite a lot of coding behind the scenes.
The coding is basically a set of instructions for Sphero to follow- how fast, how slow, when to stop, when to turn and perhaps even which angle to turn at.
It's such a rich learning experience including maths knowledge, technology knowledge and skills and working together to problem solve.
What pleased me was the students going outside their comfort zone even with their maze design. Many included angles and corners which took time to navigate through.
So until our maze challenge next week, it's paper, scissors...